← Projects

SintelVR

2025 UnityC#3DAnimation

First-person Unity game with realistic character animation driven by the player's movements.

Module project in Advanced 3D Applications at BFH. The goal was a realistic animation of a 3D model following the player's movements. Sintel, the open-source mascot of the Blender Foundation, was used as the character model.

Stack: Unity, C#, inverse kinematics, Blender assets.

© 2026 Daniel Matthias Roten Built with Astro, self-hosted on TrueNAS